About Me: Todd Nonstop
Since 2001, while working as an 3D artist at THQ,
I began creating 3D game environments and 3D models for AAA title video games.
Working closely with programmers, designers, and other clients,
I developed a deep appreciation for the importance of high quality presentation renderings and the direct impact that they can have on the success of a project.
In 2009, I relocated to Los Angeles, and began working as an independent 3D artist and MOCAP specialist, editing and directing motion capture projects, visualizing products, and environments and training staff for post-production studios and animation houses.